using System.Collections.Generic;
using Gj;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif


[CreateAssetMenu(fileName = "AppNameSettings", menuName = "Gj/AppNameSettings")]
public class AppNameSettings : ScriptableObject
{
    [Tooltip("Targets List")]
    [SerializeField]
    public List<AppNameSingle> targets;
}